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Ye Feng crossed over to a parallel world where games were scarce. He obtained a game development system that increased his game-making abilities based on players rating his games as “super difficult.” However, the feedback he received was consistently “very easy.” Determined to challenge this, he introduced a series of notoriously hard games from his previous world, such as *Getting Over It*, *Dead Cells*, *Bloodborne*, and *Sekiro*. Despite players being frustrated and broken in spirit, they still unwaveringly chose the “very easy” option!
->Game Design: Who Rated the Games as Very Easy?
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